Adventurers
Last updated
Last updated
Materials will be able to turned into protocol power directly.
Peripherals will be able to turned into shards:
240 days worth of durability (8 legendaries, 12 epics, 24 rares, 48 commons or any combination of it) for full 5 shards worth, to accomodate for excess peripherals crafted before the close.
Any further peripherals will be 3 shards worth
Quantifying Influence Through Essence, Control, and Rarity
Essence:
Internal Essence: Total Anima spent on Transcendence.
External Essence: Sum of shard contributions (see table below).
EDIT 2025/02/07: Due to community demand the total essence was adjusted in a way that it's accounted 50% over the internal essence cap.
Control
Adjusted Anima Earned: Total Anima earned (post-Battles V1) minus LP exemptions.
Note: In case the Adventurer has much higher Essence than Anima Earned, the Control values per asset are capped at: - 0.01 - 1.0x for Void Protocol - 0.01 - 3.0x for Exploration
Common
0.5
+0.05
Rare
5
+0.15
Epic
50
+0.45
Legendary
225
+1.35
Limited Edition
2.0
Standard
1.0
Void Adventurers
50%
Marauders
70%
Partners
90%
Unlocked AOV
+3,000
Marauder
+500
Level
35
Internal Essence
16,993 (from transcendence)
Anima Earned
25,000
Common Shards
50
Rare Shards
30
Epic Shards
20
Legendary Shards
10
Rarity Multiplier
2.0 (Limited Edition)
Bonuses
Unlocked AOV
Common
50×(0.5+0.05×35)=50×2.25
112.5
Rare
30×(5+0.15×35)=30×10.25
307.5
Epic
20×(50+0.45×35)=20×65.75
1,315
Legendary
10×(225+1.35×35)=10×272.25
2,722.5
Total
4,457.5
Assume Adjusted Anima Earned = 25,000 (hypothetical value with LP exemptions):
Note: In case the Adventurer has much higher Essence than Anima Earned, the Control values per asset are capped at: - 0.01 - 1.0x for Void Protocol - 0.01 - 3.0x for Exploration
Essence is driven by Transcendence (Internal) and Shard collection (External).
Control rewards efficient Anima usage over passive earnings.
Higher rarity variants raise the Rarity Multiplier cap, but Control acts as a limiting factor.