Adventurers

Materials

Materials will be able to turned into protocol power directly.

Peripherals

Peripherals will be able to turned into shards:

  • 240 days worth of durability (8 legendaries, 12 epics, 24 rares, 48 commons or any combination of it) for full 5 shards worth, to accomodate for excess peripherals crafted before the close.

  • Any further peripherals will be 3 shards worth

Adventurer Protocol Power

Quantifying Influence Through Essence, Control, and Rarity


🔢 Protocol Power Formula

Core Formula

PP=(Essence×min(Rarity Multiplier,Control))+Bonuses\boxed{PP = \left(\text{Essence} \times \min(\text{Rarity Multiplier}, \text{Control})\right) + \text{Bonuses}}

Component Definitions:

  1. Essence:

Total Essence=Internal Essence+min(External Essence,Internal Essence)+max(External EssenceInternal Essence,0)2\text{Total Essence} = \text{Internal Essence} + \min\big(\text{External Essence},\, \text{Internal Essence}\big) + \\ \frac{\max\big(\text{External Essence} - \text{Internal Essence},\, 0\big)}{2}

  • Internal Essence: Total Anima spent on Transcendence.

  • External Essence: Sum of shard contributions (see table below).

EDIT 2025/02/07: Due to community demand the total essence was adjusted in a way that it's accounted 50% over the internal essence cap.

  1. Control

Control=2×EssenceAdjusted Anima EarnedAdjusted Anima Earned \text{Control} = \frac{2 \times \text{Essence} - \text{Adjusted Anima Earned}}{\text{Adjusted Anima Earned}}
  • Adjusted Anima Earned: Total Anima earned (post-Battles V1) minus LP exemptions.

Note: In case the Adventurer has much higher Essence than Anima Earned, the Control values per asset are capped at: - 0.01 - 1.0x for Void Protocol - 0.01 - 3.0x for Exploration


📊 Value Tables

Shard Contributions

Shard Rarity
Base Value
Per-Level Multiplier

Common

0.5

+0.05

Rare

5

+0.15

Epic

50

+0.45

Legendary

225

+1.35

Rarity Multipliers (ignored in Exploration mechanics)

Adventurer Variant
Multiplier

Limited Edition

2.0

Standard

1.0

LP Exemptions

Adventurer Type
LP Emissions Counted

Void Adventurers

50%

Marauders

70%

Partners

90%

Post-Calculation Bonuses (ignored in Exploration mechanics)

Bonus Type
Value

Unlocked AOV

+3,000

Marauder

+500

📈 Example Calculation

Adventurer Attributes

Component
Value

Level

35

Internal Essence

16,993 (from transcendence)

Anima Earned

25,000

Common Shards

50

Rare Shards

30

Epic Shards

20

Legendary Shards

10

Rarity Multiplier

2.0 (Limited Edition)

Bonuses

Unlocked AOV

Step 1: Calculate External Essence

Shard Rarity
Calculation
Contribution

Common

50×(0.5+0.05×35)=50×2.25

112.5

Rare

30×(5+0.15×35)=30×10.25

307.5

Epic

20×(50+0.45×35)=20×65.75

1,315

Legendary

10×(225+1.35×35)=10×272.25

2,722.5

Total

4,457.5

External Essence=4, ⁣457.5(Capped by Internal Essence = 16, ⁣993)\text{External Essence} = 4,\!457.5 \quad (\text{Capped by Internal Essence = 16,\!993})
Essence=16, ⁣993+4, ⁣457.5=21, ⁣450.5\text{Essence} = 16,\!993 + 4,\!457.5 = \boxed{21,\!450.5}

Step 2: Calculate Control

Assume Adjusted Anima Earned = 25,000 (hypothetical value with LP exemptions):

Control=2×21, ⁣450.525, ⁣00025, ⁣000=17, ⁣90125, ⁣000=0.716(71.6%)\text{Control} = \frac{2 \times 21,\!450.5 - 25,\!000}{25,\!000} = \frac{17,\!901}{25,\!000} = 0.716 \quad (\text{71.6\%})

Note: In case the Adventurer has much higher Essence than Anima Earned, the Control values per asset are capped at: - 0.01 - 1.0x for Void Protocol - 0.01 - 3.0x for Exploration


Step 3: Determine Base Protocol Power (for exploration)

PPbase=21, ⁣450.5×min(2.0,0.716)=21, ⁣450.5×0.716=15, ⁣357.6PP_{\text{base}} = 21,\!450.5 \times \min(2.0, 0.716) = 21,\!450.5 \times 0.716 = \boxed{15,\!357.6}

Step 4: Apply Bonuses (for Limited Editions, unlocked AOVs and Marauders) - for Void Protocol Power

PPfinal=15, ⁣357.6×2+3, ⁣000+500=33, ⁣715.2PP_{\text{final}} = 15,\!357.6 \times 2 + 3,\!000 + 500 = \boxed{33,\!715.2}


📌 Key Takeaways

  • Essence is driven by Transcendence (Internal) and Shard collection (External).

  • Control rewards efficient Anima usage over passive earnings.

  • Higher rarity variants raise the Rarity Multiplier cap, but Control acts as a limiting factor.

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